I am currently on the verge of obsession with Old School Hack. Created by a friend of mine, it seems to hit a very nice sweet spot between old school sensibility, story game philosophy, and contemporary game design theory. I say "seems" because, admittedly, I haven't played it yet. I've seen it played on several occasions; if it weren't for the damn traffic on I-85 I would have played in a pre-release playtest. Curse you, outlet mall!
I am scheduled to run a session of this game next week for some folks here and am really looking forward to it. I am also already thinking about how to hack Old School Hack for the WWII pulp game I hope to run someday.