Inspired by the recent, forgettable, Conan film, I'd like to play a fighter type in this Pathfinder game. I want to punch and hack things. I also don't want to worry about spell-managment, nor am I really feeling very roguish.
Barbarian? Ranger? Or straight-up fighter? The party will likely need a wilderness-type, so if no one else is feeling it, I can play a ranger. I think my preference, however, lies with a straight-up fighter.
Except there's no such thing! This is the blessing and curse of systems like Pathfinder. So many choices, so many ways to customize, which can often create option-paralysis. In an old school game, you could just make a fighter. If he wanted to bash things with a shield, cool. If she wanted to use a net and trident, cool. Minimal mechanical difference between the two, if any. But now I'll have to think about feats and the interplay of mechanics, flavor, and concept. There's a bit of stress there.