I'm trying very hard to move the fantasy zombie apocalypse idea toward something more tangible than an idea I just talk about on my blog. I thought a good (and fun) place to start would be the dungeon that serves as the game's beginning and "home base."
I'm going to sketch out some rooms and such tonight, but as I am gearing up, I am wondering if the dungeon needs a history. So here's my question for all you dungeon designers:
How important is a history or some sort of rationale for your megadungeon?
One of the things I really like about Stonehell is that it has a reason for existence that's both simple and that makes sense: it was a series of caves made into a prison and left it it's own devices.
Just trying to get some thoughts on this as I sketch out some rooms and corridors.