My gaming reading lately has been Adventurer, Conqueror, King. I'll post more detailed thoughts soon; I really do like it, even its many "fiddly bits" as my friend Risus Monkey would say. But I did come across this quote last night and wanted to share it right away. It's from the section on dungeon construction and traps.
To kill adventurers with unexpected traps is a hollow pleasure for the Judge; to kill them with traps they decided to trigger, despite every warning of the lethal risks, is deeply satisfying. (p 241)If nothing else, that demonstrates the Old School roots of ACKS. :)